![]() Trees will not grow on soil that is occupied by rocky boulders, items, buildings or stockpiles. It is generally advisable to create separate pasture and tree farming areas since pastures do not require multiple z-levels of open space. Tree farms can double as pastures, but trampling may lead to lowered wood production in the area occupied by grazers. Note that there is an upper limit to the number of same-species trees that will grow in an area specializing on two or more species is recommended for optimum production. Your tree farm can be specialized into an orchard indirectly, by allowing desired trees to continue growing and cutting down any undesired trees. Other more productive trees ( blood thorns, fungiwood, and spore trees) can be allowed to continue growing for much larger returns. For optimum yield, those trees should be harvested as soon as they reach minimum size. After the first group of trees appear, trees will show up slightly more frequently and steadily as time progresses.Ĭertain trees (especially underground -caps) produce only one or two logs, even when fully grown. In this time a few may show up early, but the majority will mature as a group within the span of a month of in-game time. This way you may dig out larger farms without requiring more water.įreshly watered or sporulated farms will require about three years of growing before trees reach minimal harvest size. Once every tile has been covered then you can opt to recycle the water by dropping it down onto a similarly opened out space on a lower level. Aquifers, rivers, and underground lakes make excellent sources, but be wary of slowing frame rates, especially with lakes. Large amounts of water will need to be utilized since evaporation is a significant force when dealing with liquid spread thin over open areas. While your miners and haulers are hard at work, set up an irrigation system. Locate several suitable levels and set your miners to work. If the above options are not for you, then your next option is to dig out a large underground space, haul out the waste rock, and flood it. Note: causing a cave-in to clear overhanging stone will damage the mud floors, requiring re- irrigation. Existing caverns can be enlarged by channeling out layers above the soil, but any horizontal expansion will need to be irrigated. Walling it off provides safety against migrating "wildlife". If you find a suitably-sized muddy cavern, you can opt to just use that as a tree farm. Note, however, that your farm might experience "light leakage" and "branch collapse" problems if you mine out the layer directly below the surface. Since soil is easily mined and requires no irrigation this is probably the easiest option if available. If your embark has at least three soil layers, the fastest way to create an underground tree farm is by channeling out two or more subterranean soil layers, while leaving the bottom soil floor intact. Surface trees will grow on " Light Indoor" tiles, allowing the creation of an indoor orchard or tree farm. If your embark has at least two soil layers, you can create a simple tree farm by channeling down two or more layers from the surface, then roofing over the hole. There is a discussion involving creating a large culled orchard at this Reddit post. If your embark has a wooded valley, you can reduce your material and labor costs significantly by incorporating it into your design. A roof is necessary to fully protect from climbing and flying enemies, though a sufficiently-high block wall can stop most threats. Walling off an existing plot of trees can provide a safe environment for plant gathering and woodcutting, even during a siege. Note that underground plants (including trees) will only grow after a cavern has been breached. Walling off (and optionally roofing over) an outside area may suffice, but larger projects are possible below ground. A tree farm must be at least two z-levels tall (though additional z-levels can increase yield) with a soil or muddied stone floor. Creating a tree farm is generally straightforward, but depends on your situation and needs.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |